Dead Rising 2 is just one of those games that never tires even after a repeated playthrough. At writing, I am currently starting into my second run and I am still finding new things to do within the game! There are multiple gameplay choices and even more crazy and whacky ways to cull the gen pop of zombies. Despite taking my time to discover as many weapon combinations as possible in the first run, I realized that I had only barely scratched the surface of possible weapon combinations after checking the web. Furthermore, almost everything you get your hands on can be used to fend off the zombie horde. Obviously guns do better than most weapons, but where’s the fun in that?

I’ve never played the first Dead Rising but the unique aspect of the game would be a timer that counts down for various objectives in game. While the macro objective would be to save your daughter and clearing your name, you do not really need to adhere to the story in order to complete the game. There is no real game over to the game, except succumbing to zombies, just that the ending you receive may be less than ideal. The timed aspect may be a downer for some but as you progress in the game, you realize that the opportunity of explore presents itself from the second time round. So, the fun really gets to start from the second run onwards.
The most quirky feature of Dead Rising 2 would be the weapon crafting system. Ever wondered how well a blade attached at the end of a broom does against zombies? Dead Rising 2 gives you the opportunity to test various weapons out on the poor zombies. While some weapons fare better than other and some are in game just for pure comic entertainment, an element of strategy appears when you have limited inventory space which curbs the urge to stock pile various weapons at the same time. Each weapon has a limited amount of uses as well. So, it is equally important to scavenge for weapon parts along the way before you end up having to melee zombies with your fists. Thankfully, over the course of the game, as you level up more inventory slots open up, giving the player to rain down even more pain to bust zombie brains.
Like many zombie games, the bulk of the enemies would be the grey matter gobbling risen but in most part, the evil masters and the hands at work are devious humans. All the ‘bosses’ that you would meet in game are not some form of zombie brethren but a crazy sapien who took the opportunity of the apocalypse to wreck some havoc on their own. I’ll have to say that while each boss fight is avoidable, they are all unique and have varied attack mechanics. While some are really cheap, it brings an immense amount of satisfaction when you are able to figure out their attack pattern and finally down the boss. No doubt my love for such forms of boss fights hails from Mega Man, where no boss encounter is as simple as it seems and patience wins the day. As far as the generic variety of enemies go, all of the zombies are a push over. If you have played the earlier versions of Resident Evil, you will find it more of a chore to cull the population and would eventually prefer to rush past them as you navigate towards the in-game objectives.
My one and only gripe of this game would be the immense amount of load times to be found. As the game is split up into various zones of casino mall, you would have to encounter load screens in between. While games like Mafia II and GTA are able to preload each section before you come to it, the load screens found within Dead Rising 2 put a damper to gameplay sessions especially if you are unable to invest long stretches of gametime. Despite installing the game, the loads are too much for my liking.
Dead Rising 2 is one game that you have to pick up to try on the next generation console. Unlike the other zombie game (Left 4 Dead) you pretty much can take your own time to do things at your own leisure as compared to running from point A to B in a frenzied fashion, which is a good change. The high replay value and the ability to have a partner hop in and out in game makes an already hilarious session even more fun with an added player to wreck more havoc!
By the way, Chuck Green’s chin reminds me too much of Batman, anyone noticed?
The game is now out in store! Available for both PS3 and Xbox 360.
First game play took roughly 17 hours. Rank S ending achieved. Purchased copy from store for review purposes.
Contact the author of this post, Gerald Chan, at geraldchan@qisahn.com

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