Playstation Vita is officially launched in Singapore today 22/2/12. For the fun of it, let’s review the available swags in the market.
Water Pouch
Available if you preordered Vita through Sony store
The awesome tagline says “The Thirst of Online Gaming”. However, I don’t think I’ll ever use it. It holds too little water and the plastic quality looks questionable.
Post-it Pad
Available if you preordered Vita through Sony store
Probably the biggest post it pad I have ever seen. Nice and useful.
T-Shirt
Available if you purchased Vita through Sony store *limited stocks*
The best of the lot, the design is nice and shiny. Everyone loves shiny stuff
PS Vita now available at all Sony stores at SGD399.. or if you don’t need the swag, check our PS Vita Console prices
The gods are smiling now! Two previously PSP exclusive-only games, God of War: Chains of Olympus and God of War: Ghost of Sparta are now in a single Bluray disc. Now armed with HD graphics, stereoscopic 3D and trophy support to boot. Really!? Need we ask for more?
If you see a race car tearing down the track at 150 km/h, you wouldn’t even bat an eyelid. But if you were to add explosions, blasts and a helicopter pursuit, that’s INSANE! That’s Split/Second. Split/Second is not your usual racing game. Split/Second is a game where you will are forced to keep your eye glued to the road looking for the correct opportunity to trigger traps that will wreck you opponents. By performing drifts, drafting, flying, your ‘Powerplays’ meter fills up and when the limit is reached, you can destroy the environment surrounding the track and create havoc.
For those who don’t know, Bleach is a very popular manga series from Japan. If you read manga, chances are you would have come across, Bleach, Naruto or One Piece. While Naruto has had 2 successful releases for video game consoles, we are only just seeing the first Bleach game.
Before I continue, sorry XBOX owners, you are out of luck. Sony owns the IP for bleach and I’m sure they will never release this on the XBOX.
In No More Heroes: Red Zone, you play as Travis Touchdown, who’s goal is to become the top assassin. Interestingly, this game is directed by a Japanese but was released only in US and Europe in 2010 under the title “No More Heroes: Heroes’ Paradise”. The game did not see a Japan release until this month.
The Red Zone edition adds support for Sony’s PlayStation Move controller. Other additional content includes five bosses taken from No More Heroes 2, Boss Battle and Online Ranking Mode, ten additional missions previously removed from the original Wii version and a “Forbidden View” mode.

If you are unable to create a new character, press the Guide Button (the really huge X button) on your XBOX controller. Log out of your current profile and create a new one. You’ll be able to enjoy the game after you use a different XBOX user profile.
Let’s hope a patch will fix this bug soon.
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To review Bulletstorm as a mere AAA video game release is simply not doing it enough justice. In the 9 hours that I’ve spent completing the single player campaign, Bulletstorm delivers by far the most enjoyable FPS experience that I’ve had since Team Fortress 2 and Half Life 2.
The basic premise of the game would be to score points depending on how flashy an enemy was executed. The more elaborate the death, the more points the game rewards you with. In turn, you spend said points into upgrading your weapons and buying more ammo to unleash sweet death onto the heads of your enemy.
Herein lies my main beef with the game – The more points a specific style of execution gives you, the more expensive the cost of the ammo, which makes every failed attempt at a stylish execution a pain to both your ego and virtual wallet. It is not hard to land many of your bread and butter executions but the core of the points do come from pulling off new executions that you have never completed. The hit box for specific parts of the body for certain kills, say the crotch or rear, proves to be a big challenge as they give rather generous points as compared to a mere headshot.
Yup, time to rewire your FPS brain. Headshots, while effective, does not count as flashy enough.
The going gets rather tough somewhere in the middle of the game, where due to the lack of weapon variety, one is not able to pull off some of the big score rakers. It soon becomes a resource management game where you have to decide between getting a weapon upgrade or getting more ammo. Thankfully, you can still rely on your trusty boot and whip to get the job done for you.
Having played on hard, the game does not quite have a smooth difficulty progression. In some areas of the game, I was able to tuck myself round a corner and launch enemies into environmental hazards to rack up an insane amount of points with a boot kick. At times, due to the lack of ammo, powering through hordes of fodder but with no means of a stylish kill breaks my heart to see all those bodies going to waste.
The next biggest highlight of the game would be the set pieces. Each has you in an incredibly larger than life battle and as the game progresses it just gets bigger and bigger. Without having to spoil the game for potential buyers, I would say that each battle is bigger than the next and they do not disappoint at all. The scale of the set pieces trumps any other action movie you have seen thus far. I guarantee it.
For a game that does so many things right, it is all held together by a very generic plot. Generic here does not equal bad but rather, if you have experienced a typical Hollywood action movie with Stallone or Schwarzenegger, Bulletstorm is no different. Throw in a couple of gruff, manly one-liners and you would have the plot. This is no Inception, but Bulletstorm gets the job. If anything, it is predictable.
As the closing cutscene rolled, I cannot wait for the next installment of Bulletstorm. Good thing they ended with a semi-cliffhanger. Knowing that I will get another opportunity to punish my foes with more relish brings a smile to my face. The biggest thing missing upon completion would be the lack of a New Game+, so do not hesitate to upgrade everything and complete as many skillshots before the finale!
Contact the author of this post, Gerald Chan, at geraldchan@qisahn.com. Follow his tweets @changerald
I have to apologize for letting this review come 10,000 years late. Killzone 3 is never too late to recommend – thankfully!
So, the game picks off 6 months after second and the Helghan army is going through their own Middle Eastern revolution between 2 rival commanders. You, and the ISA, continue to poke your noses into places where you ought not to be. That’s pretty much the synopsis of the entire plot of Killzone 3. It is as light as plots go but this is an FPS for goodness sake! If you are looking for something with immersion and character development, please stop here and wait for Dragon Age 2.
Still here? As far as FPS storylines go, this one is by far one of the better ones I’ve played so far. Despite it being razor thin. It is still an enjoyable, thrilling theme park ride from start to end. Sadly, it does leave you with a hint of a bitter aftertaste, in which you feel that the developers could have done a bit more to make the storyline more fully fleshed out. I guess something had to fall short when Guerrilla Games made Killzone 3 so breathtakingly beautiful and the effort really shines when the bullets fly as you engage into one of the many heart pumping set pieces in game.
This is the game that sets the benchmark in the graphics department for all Playstation 3 games to come. It could be months before we see the ante being upped. Perhaps with Uncharted 3 in November?
The visuals get even better when hooked up to a 3D television. I had the rare opportunity to give Killzone 3 a go on a 3D telly. If you are one of the lucky few in Singapore to own such a television, dump that Avatar Blu Ray, because Killzone 3 is the reason why 3D gaming has the potential to shine. Gran Turismo 5 delivered a rather passive experience for 3D gaming but the FPS genre is where 3D should really sink its roots in. Killzone 3 is testament to that fact.
With a game that played so well with a Dual Shock just a mere 2 years back, the burning question in the minds of many, probably would be: “How well does the game play with the Playstation Move? And does it justify it’s cost?”
The answer to both would be a resounding, “Yes!”. Forget about all the pseudo mouse and keyboard controllers for the Playstation 3. The Move has to be implemented in all FPS games for the PS3. For once you have experienced how well the game controls with the Move, you may never want to return to your Dual Shock ever again.
While many may claim that in the hands of a pro, a Dual Shock will work just as well. The Move just makes things more direct and natural. Just point to the direction where you would like to lay sweet pain on the enemy and depress the trigger. It gives many who have been apprehensive to make the jump to FPS gaming on the console due to the ‘awkward’ control scheme a good reason to check Killzone 3 and the Move control scheme out. While, this method is not entirely new, wand controller FPS-es has just made the jump to High Def.
Using the Move does come with a few drawbacks. There is a great reliance to find the calibration sweet spot in other to get the controller to perform at optimum level. It may take some time for you to actually find the perfect settings but I assure you once that hurdle is passed, it’s smooth sailing until your forearms start to ache.
Aching forearms are inevitable. I’m sure you could have seen that coming. Sadly, I doubt that even with the use of the Sharpshooter, the amount of extended game time you would get from using the Move would be shorter as compared to sitting down on the sofa with your Dual Shock.
Killzone 3, the Move and 3D gaming are just the creme de le creme of modern FPS gaming on the PS3. Sadly, not many gamers would have the luxury of being able to fit these 3 pieces of a beautiful jigsaw together but it’s individual segments shine in their own special way.
Lastly, the multiplayer rocks as always. Were you expecting anything less?
Completed Killzone 3 on singleplayer. Spent roughly 10 hours on multiplayer. Resulted in a very sore right arm.
Get Killzone everything and cheapest in Singapore from the store now!
Contact the author of this post, Gerald Chan, at geraldchan@qisahn.com. Follow his tweets @changerald











