Braid: Anniversary Edition



Product Description

I'm very happy to reveal that we've been working in secret onBraid, Anniversary Editionfor a while now.

Back when I was originally working on Braid, even when it was a simple project with ugly programmer art and looked nothing like a respectable game, I knew that one of the primary goals of the project was to treat video games as a medium with serious artistic potential. That potential involves longevity: many great works of painting, sculpture, and architecture have lasted for centuries and inspired generations of people. Video games weren't like that back then (and still mostly aren't today), and I knew I couldn't predict what would be necessary to keep the game alive and available many decades into the future, but I knew it was part of the project, and that I would try my best.




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