XCOM Enemy Within

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The Ultimate XCOM Experience

XCOM: Enemy Within is a standalone expansion to the 2012 Game of the Year award-winning strategy game XCOM: Enemy Unknown.XCOM: Enemy Within features the core experience of XCOM: Enemy Unknown plus even more content, including all-new soldiers and abilities, enemy threats, maps and missions, and multiplayer content providing a fresh new gameplay experience. Also included is the Elite Soldier Pack, plus the Slingshot and Second Wave add-on content.

Threatened by an unknown enemy, Earth’s governments unite to form a secret paramilitary organization, known as XCOM, to combat this extraterrestrial attack. As the commander of XCOM, you control the global defense team and its resources in a battle against the terrifying alien invasion. You control the fate of the human race by creating and managing a fully operational base, researching alien technologies, planning combat missions, and controlling soldier movement in battle.

-A new resource, called "Meld", is introduced. XCOM operatives will be forced to advance swiftly in order to secure Meld canisters with delay-activated self-destruct systems. Meld is required for newly introduced XCOM transhuman technologies.

-Alien robotic units have gained an increase in effectiveness, as well as two new designs. The Seeker is an airborne machine with a cloaking deviceand a strangle attack, and the unit has an innovative AI that focuses on seeking out separated XCOM troopers. The Sectoids, on the other hand, get a new lease of life with the Mechtoid, a Sectoid implanted into a large, heavily armed suit of powered armor.

-Alien autopsies and Meld allow XCOM scientists to modify operatives of existing classes to give them superhuman abilities, e.g. leap several stories, sense nearby enemies, or a backupheart. Alternatively, the autopsy of the Mechtoid allows operatives to be modified into the brand-new class MEC Trooper, which is the XCOM's answer to the Mechtoid, equipped with a variety of abilities and heavy weapons. Conversely, XCOM's more basic S.H.I.V. robots receive upgrades as well.

-A new enemy faction is introduced, EXALT. A covert paramilitary group, EXALT seek to embrace the aliens' technologies and outlast their invasion in order to rule the world afterwards, and XCOM stands in their way, so they use a variety of underhanded tactics to sabotage the player's war effort. The player is actually not obliged to actively engage them, and they will not seek open combat either; to root out their cells around the world, the player would have to perform Intel Scans and send soldiers on Covert Missions. When forced to fight XCOM head-on, EXALT deploys troops that mirror those of XCOM, with the same combat roles, squad tactics and escalation in armament.

-Operation Progeny, originally scheduled to be released as a separate DLC, is included.

-Thanks to collating localization voice files, XCOM soldiers can now be customized to speak in one of several languages.

-Over 30 new maps are added and the old ones have been reworked.

-Base Defense returns as a game feature for X-COM. In this, the aliens will invade the player's headquarters, forcing the player to either repel the attack, or lose the war effort.

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